Indie GameDev Gaiden

General

  • - GameDev Questions
  • - Programming Questions
  • - Introduction to Algorithms
  • - Game Programming Patterns
  • - Stack & Heap
  • - Garbage collector
  • - More ...

Performance

  • - Branch Prediction
  • - Pitfalls of OOP
  • - Data Structures Part 1: Bulk Data
  • - Random acts of optimization
  • - Data-Oriented Design

Physics

  • - Fix Your Timestep!
  • - Sonic Physics Guide
  • - 2D Platformers
  • - Sin & Cos
  • - An interactive explanation of quadtrees
  • - N Collision Detection, Response and Broad-Phase

AI

  • - AI Architecture
  • - Introduction to Behavior Trees
  • - Introduction to A*
  • - Visual PF
  • - Utility Theory
  • - Needs-Based AI

Networking

  • - Networking For Programmers
  • - Source Multiplayer Networking
  • - Quake3
  • - DOOM III
  • - Age of Empires

Rendering

  • - Learn OpenGL
  • - Game Art Tricks
  • - Particle Systems From the Ground Up
  • - Doodle Insights
  • - The Book of Shaders

Audio

  • - Digital Audio
  • - Writing a Low-Level Sound System

Sound Assets

  • - Gamesounds.xyz
  • - Freesound.org
  • - jfxr

Drawing

  • - The Basics
  • - Bargue Plate drawing course
  • - Basics of digital painting
  • - FZD School of Design

Pixel Art

  • - PixelJoint
  • - Lospec
  • - ZX Art
  • - Creating Pixel Art
  • - Color Cycling
  • - LibreSprite
  • - Pixel Art Inspector

Lib

  • - SDL
  • - Godot Engine
  • - raylib
  • - SFML
  • - GLFW
  • - Sokol
  • - STB
  • - miniaudio
  • - SoLoud

Game Design

  • - Game Design Quotes
  • - SWG's Dynamic World
  • - A brief history of murder in UO
  • - Design and development process of Zelda BotW

Dev Stories

  • - Warcraft & Starcraft
  • - Making Crash Bandicoot
  • - An Oral History of Diablo II
  • - Ultima Online's influence
  • - Total Annihilation
  • - The Digital Antiquarian
  • - Shmuplations

Manuals

  • - Final Fantasy I
  • - Super Mario Bros. 2
  • - Legend Of Zelda
  • - Warcraft II
  • - Diablo II

Communities

  • - itch.io
  • - r/gamedev
  • - gamedev.net
  • - indiedevs.net
  • - TIGForums
Last Update: 2025-05-04

If any link is down, try the archive.